Non-educational
games impact on any person can only be negative. Plainly, non-educational games
attribute to a change in character. I think they also attribute to violence. In
this case, individuals may practice the actions of their games in the workplace
that may cause them to get fired. Games limit networking based on the fact that
individuals do not pay full attention to their work. In this case, their
reviews by managers receive low ratings. Non-educational games give individuals
false expectations of life. They also limit individuals thinking and
problem-solving skills. Non-educational games also lead to decreased sympathy
and lower compassion. They also result in addiction. In this case, addiction is
a negative characteristic since its attributes are the loss of focus and
productivity for individuals. Consequently, the cost to the company is the most
adverse impact of games on work time.
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