Thursday, November 17, 2016

Non-educational Games

Non-educational games impact on any person can only be negative. Plainly, non-educational games attribute to a change in character. I think they also attribute to violence. In this case, individuals may practice the actions of their games in the workplace that may cause them to get fired. Games limit networking based on the fact that individuals do not pay full attention to their work. In this case, their reviews by managers receive low ratings. Non-educational games give individuals false expectations of life. They also limit individuals thinking and problem-solving skills. Non-educational games also lead to decreased sympathy and lower compassion. They also result in addiction. In this case, addiction is a negative characteristic since its attributes are the loss of focus and productivity for individuals. Consequently, the cost to the company is the most adverse impact of games on work time. 

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