Saturday, November 19, 2016

When I studied the various reason most authors describe the contiguity principle, it made me seriously consider what and how many visuals should be on my Mobile App screens. How they described the mental reasons as to why the contiguity principles affect learning. One proposal was that separating pictures from words is not built on an accurate understanding of the how people learn. Moreover, another psychological reason for the contiguity principle is that people need to make sense of what they see. If words, pictures, are placed separately then the learners will not create any meaningful relationship between the words and the pictures. Additionally, if they need to match up words and pictures with visual and auditory conduits to the brain. These “information channels” will become overloaded. These scarce and limited conduits are the other reason the contiguity principle affects learning. We need to understand that learners should not be using their limited cognitive capability for unnecessary processing. If words and pictures are put together, they provide the learners with paths to create important connections between the two aspects of learning. The learners need to concentrate on both aspects of learning “words and pictures” and not split their attention between the two simultaneously.

In the  https://youtu.be/aHqHkpEULFc?t=75 Montes video gives us a case of online material where the pictures and words have been used appropriately to give meaning to the content. The parts of the pictures in the material are labeled accordingly and descriptions for the labeled parts provided. In my research the description of the contiguity principle was that, words and pictures should not be separated and presented in different pages because the learners will most likely not make sense of what they see. I Must consider this when creating my Mobile App screens.

In this video segment https://youtu.be/aHqHkpEULFc?t=175 Montes reveals a situation where the video violates the principle. The contiguity principle states that spoken words are supposed to be aligned with the corresponding graphics. The graphics shown by the author, in this case, are meant to explain the events of a cardiac circle, but the spoken words do not correspond with graphics, and this violates the contiguity principle. If the author had matched the spoken words with the corresponding text, then it would have been easier for the reader to comprehend the message the author is trying to communicate.

Montes, B. (2012). Contiguity Principle for E-LearningYouTube. Retrieved November 17, 2016, from https://www.youtube.com/watch?v=aHqHkpEULFc

Friday, November 18, 2016

The Digital Divide

In the race to converge or make compatible all forms of media, modern-day technological experts are leaving millions of people behind. American society is still hurting from unethical institutions that have deprived certain groups from social equality. We now are encountering the digital age. Most experts say the digital age will help these social equality issues. Instead it created another gap between the “haves” and “have-nots”. With these new-age industrial advancements a term commonly known as the “digital divide” has been coined to describe the uneven access particular groups have to technological tools.

Educational tool Google Sites

Introducing Google Sites to students should be done in a fun, interactive manner that captures their attention and enables learning. This lesson is to start students on their way to integrating Google Sites into designing their own e-portfolio. A tool that will evolve throughout their life and will be a connection to colleges and employers.

Thursday, November 17, 2016

Non-educational Games

Non-educational games impact on any person can only be negative. Plainly, non-educational games attribute to a change in character. I think they also attribute to violence. In this case, individuals may practice the actions of their games in the workplace that may cause them to get fired. Games limit networking based on the fact that individuals do not pay full attention to their work. In this case, their reviews by managers receive low ratings. Non-educational games give individuals false expectations of life. They also limit individuals thinking and problem-solving skills. Non-educational games also lead to decreased sympathy and lower compassion. They also result in addiction. In this case, addiction is a negative characteristic since its attributes are the loss of focus and productivity for individuals. Consequently, the cost to the company is the most adverse impact of games on work time. 

Saturday, November 12, 2016

Web Site Design

A professional web designer, is defined by his or her ability to prepare creative web content that would serve the purpose required. This would be done by mainly styling the site, including images and texts and laying out the pages with the appropriate content needed. The basic skills one would need to have to be a professional web designer would include; strong creative skills, one’s ability to explain complicated matters in a clear manner, great speed in terms of design and should be able to work with deadlines. Virtuous problem solving skills also come in handy when designing and being able to pay attention to detail with good working knowledge on coding HTML and CSS.

These skills however, have changed over the years as a result of the rapidly increasing number of web designers. This has also made competition intense forcing a basic web designer to work even harder and be more creative, solving even more complicated problems. Your skills package is an advantage when approaching clients for future projects.


In conclusion web design has grown significantly with the rapidly changing world and with shifting technology. Web design seems to be one of the most fastest growing careers in the next few years.
Web Site Design

Generally, websites have made a huge impact in our daily lives and have improved how most people see the world. Educational websites have assisted a great deal of students worldwide with improving their studies and basic general knowledge.

The website should be highly educational and with the right content. The website should be designed in a manner that would accommodate both the students and teachers. It should also be easy to access, allowing students and teachers flexibility and use of common core educational resources. Effectively making the website a one stop shop for anything and everything you need. Most importantly, with this current changing generation, websites should be entertaining. To get students excited about education and capturing their attention, entertainment would be key.


Having a good web design should be one’s first consideration when starting a website. The web design should always labor towards its purpose, for example business or entertainment. It should also be able to communicate quite quickly and clearly. Considering typefaces, colors, images and pattern designs would be major. A bad web design however, would not include the above and would discourage users from returning to the website.
In the development of any online course, there are certain fundamentals that need greater emphasis than others and greater importance when generating content for the targeted online learners. My task in determining whether the content is concrete and comprehensive for my target audience. The content of an online course in digital electronics is meant to create a complete pathway for learning digital electronics math, circuits, and systems. The content needed to require a hands-on approach taken through lectures and experimentations. The lectures and experimentation aimed to teach the learner basic ideas such as Boolean algebra, binary number system and hexadecimal number system practices and systems in digital electronics. What do you think? 

Sunday, November 6, 2016

I was talking this week with administrators from the three school districts in my area for part of my AUP paper research. I was amazed about how little they knew about where the document they use came from. Some of the IT professionals in the districts said they had little input in crafting the document. Every district had one common theme that lawyers for the district had the final say about the AUP they used. Is this common that the lawyers for school districts are crafting the AUP documents? As I’m stating in my paper, I think teachers, administrators, district IT professionals should be crafting this Document. This collaboration team should evaluate future technology plans, technology use in the classroom, protecting users and district wide security concerns. Then you can pass the document to the lawyers. I don’t know this makes more sense to me. What do you think?
On-line etiquette needs to be taught in the classroom before students us Google tools. When on-line, students need to learn how to be respectful of other people’s viewpoints. If they should critique a viewpoint, they should also avoid personal attacks on the person who expressed the opinion, as well as the use of profanity. I think you brought up a very good point about internet privacy as well. For example, if a student reveals too much about his identity - - such as his address or other personal information- - it is impossible to retrieve those pieces of information. That is, teachers should instruct students how to responsibly guard their on-line identities. Also, as you stated, age-appropriate restrictions need to be covered extensively. of course, this comprises pornography and other adult materials that can be found on-line.

            I highly recommend a couple of websites that further explain the expertise that teachers should bring to the classroom with respect to Google tools. There is a Google for Education Training Center that offers “in-depth training”, and an “official Google certification before teachers educate kids on how to use Google tools properly. Thus, it is important to educate teachers first (https://www.google.com/edu/training). In addition, another website briefly
explains some of the vast array of features that Google has made available to teachers and
students alike, features such as Google Drive, which allows teachers and students to collaborate

in real time on class projects, using very advanced features (http://www.edutopia.org/google-for-educators). 
Engaging in any learning task assignment provides a pragmatic approach to understanding the dynamics of lesson planning as a classroom educator exploring technologies available as instructional tools. Creating the assignment, researching the available technologies, connecting the principles, and theories in the lesson planning not only provided the pertinent blueprint for a successful curriculum design but also reinforced the subjective protocols continually guiding this type of education professional caliber of lifelong learning objectives. This assessment reflection paper culminates in formative and summative experiences allowing personal efficacy in the goals set not only by the instructor but subjectively as well. This reflection draws mainly on the evaluation activity included in this assignment as it proved worthwhile as a means of getting the bigger picture of what the specifics of this project provided as learning outcomes.

Tuesday, November 1, 2016

In order to design an appropriate online course for the employees, I require data that will facilitate an excellent design of an online course. The methods that I will use for data collection involve interviewing, observation, and literature review. Interviewing the employees will help me in designing an online course that will be centered on their needs, which will help them improve their skills and knowledge. Observation will help me to see the most frequent problems that employees experience when they are in the line of duty. This will help me design a course that will aid them in overcoming those challenges. The literature reviews of designing online courses will only help me to identify the relevant tools for use by the learners and the mentors in the past through an extensive review of existing research and designs of online courses. For example, I will be able to understand the computing power needed for the learners and the mentors. I will also be able to understand the internet speed required to stream videos to avoid some difficulties to the learners and mentors. Do you think I missed any important parts?